head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A gentle turn-based system easily solved by build and gear choices.

Optimization · Pure Optimization
A cult-classic vampire RPG won by discipline choice and skill-check routing.
South Park: The Stick of Truth leans Optimization (Pure Optimization); Vampire: The Masquerade - Bloodlines leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
South Park: The Stick of Truth
Timed attack and block prompts add light input demands
Vampire: The Masquerade - Bloodlines
Janky hybrid combat, low demand
Vampire: The Masquerade - Bloodlines leans a little harder on reads, though the gap is small.
South Park: The Stick of Truth
Enemies follow fixed turn-based scripts
Vampire: The Masquerade - Bloodlines
Scripted NPCs
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
South Park: The Stick of Truth
Minor damage rolls; encounters are otherwise fixed
Vampire: The Masquerade - Bloodlines
Hidden dice under skill checks
Vampire: The Masquerade - Bloodlines leans a little harder on optimization, though the gap is small.
South Park: The Stick of Truth
Build, gear and ability choices comfortably solve every fight
Vampire: The Masquerade - Bloodlines
Discipline, feeding, build routing central
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.