head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A gentle turn-based system easily solved by build and gear choices.

Optimization · Pure Optimization
A 2000 action RPG spanning centuries of a crusader-turned-vampire's redemption.
South Park: The Stick of Truth leans Optimization (Pure Optimization); Vampire: The Masquerade - Redemption leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
South Park: The Stick of Truth
Timed attack and block prompts add light input demands
Vampire: The Masquerade - Redemption
Click-driven real-time combat needs little dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
South Park: The Stick of Truth
Enemies follow fixed turn-based scripts
Vampire: The Masquerade - Redemption
Enemy AI is simple and scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
South Park: The Stick of Truth
Minor damage rolls; encounters are otherwise fixed
Vampire: The Masquerade - Redemption
Loot rolls and unknown dungeons on first pass
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
South Park: The Stick of Truth
Build, gear and ability choices comfortably solve every fight
Vampire: The Masquerade - Redemption
Discipline builds, party gear, and blood economy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.