head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A remixed arcade shooter testing reflex precision and learned scoring-chain systems.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Space Invaders Extreme leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Space Invaders Extreme leans a little harder on execution, though the gap is small.
Space Invaders Extreme
Rhythm-paced dodging and precise shots at high speed
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Space Invaders Extreme
Invader formations are scripted patterns
Super Mario World
Scripted Koopas adapt to nothing
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Space Invaders Extreme
Power-up rounds vary slightly between runs
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Space Invaders Extreme leans a little harder on optimization, though the gap is small.
Space Invaders Extreme
Chaining flicker patterns and fever modes is deep score tech
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.