head to head
Space Quest IV: Roger Wilco and the Time RippersvsThe Room Three
Space Quest IV: Roger Wilco and the Time Rippers leans Optimization (Systems & Chaos); The Room Three leans Optimization (Pure Optimization).
Space Quest IV: Roger Wilco and the Time RippersThe Room Three
Axis by axis
Execution2 vs 1
Space Quest IV: Roger Wilco and the Time Rippers leans harder on execution: A few chase and arcade sequences demand modest dexterity
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 3
Space Quest IV: Roger Wilco and the Time Rippers leans harder on variance: Hidden death traps and unknown item uses until learned
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

