head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A sprawling space RPG-strategy hybrid where mastering trade, upgrades, and fleet building trumps everything else.

Optimization · Pure Optimization
A breezy dungeon-crawling loot game about builds and ever-better randomized gear.
Space Rangers 2: Dominators leans Optimization (Pure Optimization); Torchlight leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Space Rangers 2: Dominators
real-time combat pauses, minimal twitch skill needed
Torchlight
Click-to-kill combat with minimal mechanical demand
Space Rangers 2: Dominators leans a little harder on reads, though the gap is small.
Space Rangers 2: Dominators
no adaptive human opponent in single-player sandbox
Torchlight
Solo dungeon crawl, no adaptive opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Space Rangers 2: Dominators
random encounters, text quests, galaxy generation
Torchlight
Randomized loot and dungeon layouts gate power
Space Rangers 2: Dominators leans a little harder on optimization, though the gap is small.
Space Rangers 2: Dominators
deep economy, tech tree, fleet build all solvable
Torchlight
Build paths and gear stats are the real game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.