head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A narrative third-person shooter that turns a Dubai rescue mission into a study of war's moral cost.

Execution · Twitch Chaos
A Disney kart racer testing modest driving skill under item-luck swings.
Spec Ops: The Line leans Execution (Practiced Mastery); Walt Disney World Quest: Magical Racing Tour leans Execution (Twitch Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Spec Ops: The Line
Competent cover shooting is all the game demands
Walt Disney World Quest: Magical Racing Tour
Kart handling and drift timing are the main skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Spec Ops: The Line
Enemy squads follow fixed scripted assaults
Walt Disney World Quest: Magical Racing Tour
AI racers follow rubber-band scripts
Walt Disney World Quest: Magical Racing Tour leans a little harder on variance, though the gap is small.
Spec Ops: The Line
Set-piece encounters play out the same each run
Walt Disney World Quest: Magical Racing Tour
Item pickups shuffle race outcomes
Spec Ops: The Line leans a little harder on optimization, though the gap is small.
Spec Ops: The Line
Cover routes and loadout choices are quickly solved
Walt Disney World Quest: Magical Racing Tour
Track shortcuts and coin lines reward course knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.