head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A kart racer testing handling execution under item-driven chaos.

Execution · Practiced Mastery
Open-world racing MMO spanning a condensed United States.
Speed Punks leans Execution (Practiced Mastery); The Crew leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Speed Punks
Tight kart handling and boost timing decide races
The Crew
car control across long cross-country races
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Speed Punks
Human races add light item mind-games
The Crew
PvP races involve mild positional mind games
Speed Punks leans a little harder on variance, though the gap is small.
Speed Punks
Weapon pickups swing positions randomly
The Crew
traffic and open-world events add noise
The Crew leans a little harder on optimization, though the gap is small.
Speed Punks
Track shortcuts and item usage have learnable answers
The Crew
car specs and route choice are tunable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.