head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An open-world superhero brawler where Spider-Man swaps suits mid-combo during a symbiote invasion of Manhattan.

Execution · Practiced Mastery
A test of 3D movement control with a deep routing layer underneath.
Spider-Man: Web of Shadows leans Execution (Practiced Mastery); Super Mario 64 leans Execution (Practiced Mastery).
Super Mario 64 leans a little harder on execution, though the gap is small.
Spider-Man: Web of Shadows
Air combos and web-strike chains reward fast hands
Super Mario 64
Perfect analog inputs trivialise precise jumps, dives and wall-kicks
Spider-Man: Web of Shadows leans a little harder on reads, though the gap is small.
Spider-Man: Web of Shadows
Symbiote hordes attack on fixed scripts
Super Mario 64
Solo platformer - no adaptive opponent anywhere
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Spider-Man: Web of Shadows
City events are predictable filler
Super Mario 64
Star locations and level layouts are fixed once seen
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Spider-Man: Web of Shadows
Red-versus-black suit choice and upgrade paths are solvable
Super Mario 64
Star routing and movement tech form a deep solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.