head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An open-world superhero brawler where Spider-Man swaps suits mid-combo during a symbiote invasion of Manhattan.

Execution · Practiced Mastery
Lara's reboot blending cover shooting, climbing, and survival cinema.
Spider-Man: Web of Shadows leans Execution (Practiced Mastery); Tomb Raider (2013) leans Execution (Practiced Mastery).
Spider-Man: Web of Shadows leans a little harder on execution, though the gap is small.
Spider-Man: Web of Shadows
Air combos and web-strike chains reward fast hands
Tomb Raider (2013)
Bow aim, QTEs, and platforming timing matter.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Spider-Man: Web of Shadows
Symbiote hordes attack on fixed scripts
Tomb Raider (2013)
Scripted enemy waves, no adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Spider-Man: Web of Shadows
City events are predictable filler
Tomb Raider (2013)
Minimal randomness in encounters.
Spider-Man: Web of Shadows leans a little harder on optimization, though the gap is small.
Spider-Man: Web of Shadows
Red-versus-black suit choice and upgrade paths are solvable
Tomb Raider (2013)
Weapon upgrades and skill picks straightforward.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.