head to head

Splinter Cell: Blacklist cover artvsTenchu: Wrath of Heaven cover art

Splinter Cell: BlacklistvsTenchu: Wrath of Heaven

Splinter Cell: Blacklist leans Optimization (Practiced Mastery); Tenchu: Wrath of Heaven leans Optimization (Practiced Mastery).

EXECUTION6 /10READS1 /10VARIANCE2 /10OPTIMIZATION7 /10
Splinter Cell: BlacklistTenchu: Wrath of Heaven

Axis by axis

Execution6 vs 6

Even - both lean on execution about the same.

Reads1 vs 0

Splinter Cell: Blacklist leans harder on reads: Enemies react on scripted alert logic, not player-specific profiling

Variance2 vs 3

Tenchu: Wrath of Heaven leans harder on variance: Enemy layouts shuffle between difficulty layouts

Optimization7 vs 7

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Splinter Cell: Blacklist

full breakdown

Tenchu: Wrath of Heaven