head to head
Splinter Cell: BlacklistvsTenchu: Wrath of Heaven
Splinter Cell: Blacklist leans Optimization (Practiced Mastery); Tenchu: Wrath of Heaven leans Optimization (Practiced Mastery).
Splinter Cell: BlacklistTenchu: Wrath of Heaven
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads1 vs 0
Splinter Cell: Blacklist leans harder on reads: Enemies react on scripted alert logic, not player-specific profiling
Variance2 vs 3
Tenchu: Wrath of Heaven leans harder on variance: Enemy layouts shuffle between difficulty layouts
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

