head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A co-op adventure that relentlessly cycles through genres, demanding precise execution and partner synchronisation in each new mechanical context.

Execution · Practiced Mastery
Open-world racing MMO spanning a condensed United States.
Split Fiction leans Execution (Practiced Mastery); The Crew leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Split Fiction
Constant mechanical shifts demand fast adaptation and precise inputs
The Crew
car control across long cross-country races
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Split Fiction
Co-op partner coordination involves light social reads
The Crew
PvP races involve mild positional mind games
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Split Fiction
Genre-shifting levels introduce some unknown obstacles per run
The Crew
traffic and open-world events add noise
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Split Fiction
Each world's mechanics reward mastering the optimal movement path
The Crew
car specs and route choice are tunable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.