head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.
Optimization · Pure Optimization
A tactical squad-based shooter set in modern warfare scenarios.

Optimization · Pure Optimization
A free-form fantasy RPG where skill-leveling and spell-craft builds dominate.
Squad Assault: Second Wave leans Optimization (Pure Optimization); The Elder Scrolls IV: Oblivion leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Squad Assault: Second Wave
tactical shooting inputs, moderate demand
The Elder Scrolls IV: Oblivion
Real-time swing and block, modest demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Squad Assault: Second Wave
scripted enemy AI squads, not adaptive
The Elder Scrolls IV: Oblivion
Scripted enemies
Squad Assault: Second Wave leans a little harder on variance, though the gap is small.
Squad Assault: Second Wave
random mission events and encounters
The Elder Scrolls IV: Oblivion
Loot and level-scaling rolls
The Elder Scrolls IV: Oblivion leans a little harder on optimization, though the gap is small.
Squad Assault: Second Wave
squad tactics and loadout optimization
The Elder Scrolls IV: Oblivion
Skill leveling, spell crafting, exploit-prone builds
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.