head to head
Super Smash Bros. Melee asks more than Squad, and the gap is execution.

Execution · Competitive PvP
Milsim 50v50 team-tactical shooter.

Execution · Competitive PvP
A platform fighter with one of the highest execution ceilings in any competitive game, layered on top of deep human reads.
Squad leans Execution (Competitive PvP); Super Smash Bros. Melee leans Execution (Competitive PvP).
Super Smash Bros. Melee leans clearly harder on execution.
Squad
Bullet drop, sway, suppression test aim
Super Smash Bros. Melee
Wavedashing, L-cancels, and tech-chasing set an extreme physical ceiling
Super Smash Bros. Melee leans clearly harder on reads.
Squad
Squad tactics versus humans demand prediction
Super Smash Bros. Melee
Reading DI choices and opponent adaptive habits is constant and non-convergent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Squad
Minimal RNG, comm-driven outcomes
Super Smash Bros. Melee
Stage hazard RNG and spawn positions add marginal chaos
Super Smash Bros. Melee leans a little harder on optimization, though the gap is small.
Squad
Logistics, FOB placement, kit choice deep
Super Smash Bros. Melee
Character matchup tiers and optimal movement routing are deeply studied
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.