head to head
SquadvsVideoBall
Squad leans Execution (Competitive PvP); VideoBall leans Reads (Competitive PvP).
SquadVideoBall
Axis by axis
Execution8 vs 6
Squad leans harder on execution: Bullet drop, sway, suppression test aim
Reads7 vs 7
Even - both lean on reads about the same.
Variance2 vs 1
Squad leans harder on variance: Minimal RNG, comm-driven outcomes
Optimization5 vs 4
Squad leans harder on optimization: Logistics, FOB placement, kit choice deep
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

