head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Ambitious online space sim with deep systems.

Optimization · Practiced Mastery
Planning a raid in advance, then executing it where one mistake kills.
Star Citizen leans Optimization (Practiced Mastery); Tom Clancy's Rainbow Six leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Star Citizen
Demanding flight and FPS inputs
Tom Clancy's Rainbow Six
One bullet kills, so entries demand clean aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Star Citizen
PvP encounters reward reading pilots
Tom Clancy's Rainbow Six
Multiplayer raids add human counterplay
Star Citizen leans a little harder on variance, though the gap is small.
Star Citizen
Server instability and event RNG
Tom Clancy's Rainbow Six
Terrorist placements are unknown until doors open
Star Citizen leans a little harder on optimization, though the gap is small.
Star Citizen
Ship loadouts, cargo routes, career grind
Tom Clancy's Rainbow Six
The pre-mission planning phase is the real game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.