head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Ambitious online space sim with deep systems.

Optimization · Pure Optimization
Balancing horde economy against collapsing empire pressure while executing real-time siege tactics.
Star Citizen leans Optimization (Practiced Mastery); Total War: Attila leans Optimization (Pure Optimization).
Star Citizen leans a little harder on execution, though the gap is small.
Star Citizen
Demanding flight and FPS inputs
Total War: Attila
Fire deployment and cavalry routing demand real-time tactical decisions
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Star Citizen
PvP encounters reward reading pilots
Total War: Attila
AI factions follow scripted migration paths; human play adds reads
Total War: Attila leans a little harder on variance, though the gap is small.
Star Citizen
Server instability and event RNG
Total War: Attila
Hunnic migration pressure and disease outbreaks add meaningful campaign unknowns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Star Citizen
Ship loadouts, cargo routes, career grind
Total War: Attila
Settlement razing decisions and horde economy optimization form the core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.