head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A space-strategy adventure mixing ship combat with empire resource management.

Optimization · Practiced Mastery
A tactical cover shooter where build crafting and teamwork meet real PvP reads in contested Dark Zone spaces.
Star Control 3 leans Optimization (Practiced Mastery); The Division 2 leans Optimization (Practiced Mastery).
The Division 2 leans a little harder on execution, though the gap is small.
Star Control 3
Ship melee combat needs decent aim and maneuvering
The Division 2
Cover shooting and positioning demand consistent aim under pressure
The Division 2 leans a little harder on reads, though the gap is small.
Star Control 3
AI captains use fixed tactics; some PvP melee allows prediction
The Division 2
Dark Zone and conflict PvP feature real adaptive opponents
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Star Control 3
Exploration and resource discovery are scripted-but-unknown
The Division 2
Named item drops and talent rolls add meaningful RNG
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Star Control 3
Fleet building, colonization and resource management drive progress
The Division 2
Skill builds and gear set synergies are extensively theory-crafted
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.