head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
A space-strategy adventure mixing ship combat with empire resource management.

Optimization · Pure Optimization
A slower, more deliberate MMORPG where optimal preparation and class knowledge define performance.
Star Control 3 leans Optimization (Practiced Mastery); WoW Classic leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Star Control 3
Ship melee combat needs decent aim and maneuvering
WoW Classic
Slower combat reduces twitch ceiling versus retail
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Star Control 3
AI captains use fixed tactics; some PvP melee allows prediction
WoW Classic
World PvP and battlegrounds involve real human prediction
Star Control 3 leans a little harder on variance, though the gap is small.
Star Control 3
Exploration and resource discovery are scripted-but-unknown
WoW Classic
Resist RNG and gear drops add meaningful hidden randomness
WoW Classic leans a little harder on optimization, though the gap is small.
Star Control 3
Fleet building, colonization and resource management drive progress
WoW Classic
Class specs, consumable lists, and dungeon routes are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.