head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
Nintendo's branching rail shooter where score medals demand perfected routes.

Execution · Practiced Mastery
A classic frenetic shooter that rewards fast reflexes and mastering enemy patterns.
Star Fox 64 leans Execution (Practiced Mastery); The Ultimate Doom leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Star Fox 64
Rail-shooter aim, barrel rolls, and boost timing are everything
The Ultimate Doom
twitch aim and movement drive combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Star Fox 64
Entirely scripted bosses and waves
The Ultimate Doom
fixed demon patterns, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Star Fox 64
Fully deterministic once routes are known
The Ultimate Doom
minor spawn and drop randomness
Star Fox 64 leans a little harder on optimization, though the gap is small.
Star Fox 64
Medal scores and route branches reward total memorization
The Ultimate Doom
weapon routing and glory-kill loops solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.