head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Zelda-style puzzle dungeons and exploration with low-pressure combat.

Optimization · Pure Optimization
A charming turn-based RPG where timed button presses add light dexterity to simple optimization.
Star Fox Adventures leans Optimization (Pure Optimization); Super Mario RPG: Legend of the Seven Stars leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Star Fox Adventures
Lock-on staff combat is deliberately forgiving
Super Mario RPG: Legend of the Seven Stars
Timed hits and blocks reward rhythm.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Star Fox Adventures
Dinosaurs and bosses are Rare-scripted patterns
Super Mario RPG: Legend of the Seven Stars
Bosses use fixed attack scripts.
Super Mario RPG: Legend of the Seven Stars leans a little harder on variance, though the gap is small.
Star Fox Adventures
Dinosaur Planet is fixed and explorable
Super Mario RPG: Legend of the Seven Stars
Hidden chests and first-run boss surprises.
Super Mario RPG: Legend of the Seven Stars leans a little harder on optimization, though the gap is small.
Star Fox Adventures
Zelda-style dungeon puzzles and item routing are the substance
Super Mario RPG: Legend of the Seven Stars
Gear, timing knowledge, and stat routing solve fights.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.