head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Arcade flight and shooting precision over fixed missions with learnable score routes.

Execution · Practiced Mastery
Alt-history FPS pivoting between brutal combat and quiet moments.
Star Fox: Assault leans Execution (Practiced Mastery); Wolfenstein: The New Order leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Star Fox: Assault
Arwing dogfights and on-foot aim demand steady twitch play
Wolfenstein: The New Order
Dual-wield shooting and movement demand inputs.
Star Fox: Assault leans a little harder on reads, though the gap is small.
Star Fox: Assault
Versus mode adds light human prediction; campaign is scripted
Wolfenstein: The New Order
Nazi AI scripted, predictable.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Star Fox: Assault
Missions play out identically each run
Wolfenstein: The New Order
Almost no randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Star Fox: Assault
Scoring routes and boss patterns are learnable
Wolfenstein: The New Order
Perks and weapon upgrades light.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.