head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Solving camera placement puzzles, then executing the watch-and-shoot plan under time pressure.

Optimization · Pure Optimization
A hybrid real-time and tactical action RPG in a digital city.
Star Fox Guard leans Optimization (Practiced Mastery); Transistor leans Optimization (Pure Optimization).
Star Fox Guard leans a little harder on execution, though the gap is small.
Star Fox Guard
Snapping between camera feeds to shoot robots needs quick hands
Transistor
Real-time and planned hybrid combat.
Transistor leans a little harder on reads, though the gap is small.
Star Fox Guard
Robot waves follow fixed scripted routes, nothing adapts
Transistor
Process enemies follow scripts.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Star Fox Guard
Wave compositions are unknown on first attempts only
Transistor
Limited randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Star Fox Guard
Camera placement and wave memorisation solve each map
Transistor
Function loadouts have deep optimization.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.