head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Fleet-level starship combat testing positioning, power management and task-force composition.

Optimization · Practiced Mastery
An MMO where bar-swap rotations and set-build optimization carry endgame.
Star Trek: Legacy leans Optimization (Practiced Mastery); The Elder Scrolls Online leans Optimization (Practiced Mastery).
The Elder Scrolls Online leans a little harder on execution, though the gap is small.
Star Trek: Legacy
Ship steering and weapon-arc handling matter modestly
The Elder Scrolls Online
Action combat with weaving and rotations
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Star Trek: Legacy
Multiplayer fleet duels add human prediction
The Elder Scrolls Online
Cyrodiil PvP adds modest reads layer
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Star Trek: Legacy
Mission scripts are fixed once known
The Elder Scrolls Online
Loot tables and set drops
The Elder Scrolls Online leans a little harder on optimization, though the gap is small.
Star Trek: Legacy
Fleet composition, power management and positioning carry battles
The Elder Scrolls Online
Rotations, sets, and build theorycraft central
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.