head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Accessible large-scale shooting with light prediction against human players.

Execution · Pure Mechanics
A fast arcade FPS whose skill test is twitch aim plus couch-rival prediction.
Star Wars Battlefront leans Execution (Competitive PvP); TimeSplitters leans Execution (Pure Mechanics).
TimeSplitters leans a little harder on execution, though the gap is small.
Star Wars Battlefront
Aimbot dominates blaster fights despite generous hitboxes
TimeSplitters
Fast arcade gunplay rewards twitch aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars Battlefront
Human lobbies add modest positional prediction
TimeSplitters
Local multiplayer adds human guessing; bots do not adapt
Star Wars Battlefront leans a little harder on variance, though the gap is small.
Star Wars Battlefront
Power-up pickups and spawn flow inject chaos
TimeSplitters
Spawn and pickup timing add mild uncertainty
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars Battlefront
Objective timing and pickup control reward learned routes
TimeSplitters
Challenge times and map control are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.