head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Accessible large-scale shooting with light prediction against human players.

Execution · Competitive PvP
Reversal-timing duels where reading a human opponent's pacing decides matches.
Star Wars Battlefront leans Execution (Competitive PvP); WWE 2K16 leans Execution (Competitive PvP).
Star Wars Battlefront leans a little harder on execution, though the gap is small.
Star Wars Battlefront
Aimbot dominates blaster fights despite generous hitboxes
WWE 2K16
Reversal timing windows are the core physical test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars Battlefront
Human lobbies add modest positional prediction
WWE 2K16
Human opponents bait reversals and vary move timing
Star Wars Battlefront leans a little harder on variance, though the gap is small.
Star Wars Battlefront
Power-up pickups and spawn flow inject chaos
WWE 2K16
Some grapple and AI randomness colours matches
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars Battlefront
Objective timing and pickup control reward learned routes
WWE 2K16
Move-set knowledge and match pacing are learnable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.