head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Soulslike timing execution against fixed movesets across stances.

Execution · Practiced Mastery
A test of 3D movement control with a deep routing layer underneath.
Star Wars Jedi: Survivor leans Execution (Practiced Mastery); Super Mario 64 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars Jedi: Survivor
Parry windows and stance switching demand precise timing
Super Mario 64
Perfect analog inputs trivialise precise jumps, dives and wall-kicks
Star Wars Jedi: Survivor leans a little harder on reads, though the gap is small.
Star Wars Jedi: Survivor
Bosses telegraph fixed movesets - nothing models you
Super Mario 64
Solo platformer - no adaptive opponent anywhere
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars Jedi: Survivor
Enemy layouts and secrets are fixed once found
Super Mario 64
Star locations and level layouts are fixed once seen
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars Jedi: Survivor
Stance choice and moveset study form the supporting layer
Super Mario 64
Star routing and movement tech form a deep solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.