head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
An on-rails aim-and-memorise test through fixed FMV sequences.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Star Wars: Rebel Assault leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Super Mario World leans a little harder on execution, though the gap is small.
Star Wars: Rebel Assault
On-rails aiming and dodge timing is the entire challenge
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars: Rebel Assault
Every sequence is pre-rendered and fixed
Super Mario World
Scripted Koopas adapt to nothing
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars: Rebel Assault
Nothing varies between attempts
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Super Mario World leans a little harder on optimization, though the gap is small.
Star Wars: Rebel Assault
Memorising each rail sequence's threats carries completion
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.