head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A squad-based Star Wars shooter where commanding your clone team wins battles.

Optimization · Practiced Mastery
FPS scenarios converted into solvable sequencing puzzles by stopped time.
Star Wars: Republic Commando leans Optimization (Practiced Mastery); SuperHot leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars: Republic Commando
Solid gunplay but squad does much lifting
SuperHot
Time-stops-when-you-stop removes most twitch pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars: Republic Commando
Droid AI follows fixed behaviours
SuperHot
Red guys follow spawn scripts, not minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars: Republic Commando
Encounters are scripted and repeatable
SuperHot
Spawn order is unknown on a first attempt only
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars: Republic Commando
Squad positioning and order timing decide fights
SuperHot
Each level is a solvable movement-and-kill-order puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.