head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Practiced Mastery
A squad-based Star Wars shooter where commanding your clone team wins battles.

Optimization · Practiced Mastery
An open-world action game about blowing up Nazi installations across a stylized black-and-white Paris.
Star Wars: Republic Commando leans Optimization (Practiced Mastery); The Saboteur leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars: Republic Commando
Solid gunplay but squad does much lifting
The Saboteur
Climbing, driving and shootouts need moderate dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars: Republic Commando
Droid AI follows fixed behaviours
The Saboteur
Nazi alarm AI follows predictable suspicion rules
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars: Republic Commando
Encounters are scripted and repeatable
The Saboteur
Patrols vary slightly across the open city
Star Wars: Republic Commando leans a little harder on optimization, though the gap is small.
Star Wars: Republic Commando
Squad positioning and order timing decide fights
The Saboteur
Plotting demolition targets and escape routes is the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.