head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Forgiving spectacle combat that lightly tests combo execution.

Execution · Practiced Mastery
Cinematic combo brawling through scripted movie set-pieces.
Star Wars: The Force Unleashed II leans Execution (Pure Mechanics); The Matrix: Path of Neo leans Execution (Practiced Mastery).
Star Wars: The Force Unleashed II leans a little harder on execution, though the gap is small.
Star Wars: The Force Unleashed II
Combo timing and dodges carry the spectacle combat
The Matrix: Path of Neo
Combo chains and bullet-dodge timing ask moderate hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars: The Force Unleashed II
Stormtroopers follow simple fixed scripts
The Matrix: Path of Neo
Agents follow scripted combat patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Star Wars: The Force Unleashed II
Encounters are scripted and identical every run
The Matrix: Path of Neo
Set-pieces replay identically once seen
The Matrix: Path of Neo leans a little harder on optimization, though the gap is small.
Star Wars: The Force Unleashed II
Upgrade choices barely matter against forgiving difficulty
The Matrix: Path of Neo
Unlocking and selecting upgrade paths rewards light planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.