head to head
StarCraft 64vsThe Lord of the Rings: The Battle for Middle-earth
StarCraft 64 leans Optimization (Grand Arena); The Lord of the Rings: The Battle for Middle-earth leans Optimization (Mind & Math).
StarCraft 64The Lord of the Rings: The Battle for Middle-earth
Axis by axis
Execution7 vs 5
StarCraft 64 leans harder on execution: Macro-micro speed matters even hampered by N64 controls
Reads6 vs 6
Even - both lean on reads about the same.
Variance4 vs 3
StarCraft 64 leans harder on variance: Fog of war hides enemy composition until scouted
Optimization8 vs 7
StarCraft 64 leans harder on optimization: Build orders and unit counters are deeply studied systems
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

