head to head

StarCraft 64 cover artvsThe Lord of the Rings: The Battle for Middle-earth cover art

StarCraft 64vsThe Lord of the Rings: The Battle for Middle-earth

StarCraft 64 leans Optimization (Grand Arena); The Lord of the Rings: The Battle for Middle-earth leans Optimization (Mind & Math).

EXECUTION7 /10READS6 /10VARIANCE4 /10OPTIMIZATION8 /10
StarCraft 64The Lord of the Rings: The Battle for Middle-earth

Axis by axis

Execution7 vs 5

StarCraft 64 leans harder on execution: Macro-micro speed matters even hampered by N64 controls

Reads6 vs 6

Even - both lean on reads about the same.

Variance4 vs 3

StarCraft 64 leans harder on variance: Fog of war hides enemy composition until scouted

Optimization8 vs 7

StarCraft 64 leans harder on optimization: Build orders and unit counters are deeply studied systems

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

StarCraft 64

full breakdown

The Lord of the Rings: The Battle for Middle-earth