head to head
StarCraftvsTempest Rising
StarCraft leans Optimization (Grand Arena); Tempest Rising leans Execution (Grand Arena).
StarCraftTempest Rising
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads6 vs 7
Tempest Rising leans harder on reads: Two-faction asymmetry forces constant prediction of opponent build paths
Variance1 vs 2
Tempest Rising leans harder on variance: Map resource deposits are fixed; minimal in-game RNG
Optimization9 vs 7
StarCraft leans harder on optimization: build orders and economy are near-solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

