head to head
Neither is simply harder - they are hard in different places. StarCraft demands more optimization; Ultimate Marvel vs. Capcom 3 demands more execution.

Optimization · Grand Arena
A real-time strategy classic where perfected build orders and mechanical speed decide most matches.

Execution · Grand Arena
A hyper-fast tag fighting game defined by three-character teams and touch-of-death combos.
StarCraft leans Optimization (Grand Arena); Ultimate Marvel vs. Capcom 3 leans Execution (Grand Arena).
Ultimate Marvel vs. Capcom 3 leans clearly harder on execution.
StarCraft
APM and micro control ceiling is huge
Ultimate Marvel vs. Capcom 3
Long touch-of-death combos demand elite hands
Ultimate Marvel vs. Capcom 3 leans clearly harder on reads.
StarCraft
scouting and predicting human opponent builds
Ultimate Marvel vs. Capcom 3
Mixups and assist baits versus adapting humans
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
StarCraft
minimal hidden info beyond fog of war
Ultimate Marvel vs. Capcom 3
Almost fully deterministic
StarCraft leans clearly harder on optimization.
StarCraft
build orders and economy are near-solvable
Ultimate Marvel vs. Capcom 3
Team composition and matchup knowledge run deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.