head to head
StarwhalvsUnreal Tournament (1999)
Starwhal leans Execution (Pure Mechanics); Unreal Tournament (1999) leans Execution (Pure Mechanics).
StarwhalUnreal Tournament (1999)
Axis by axis
Execution8 vs 9
Unreal Tournament (1999) leans harder on execution: Shock combo and flak cannon timing demand peak motor precision
Reads5 vs 6
Unreal Tournament (1999) leans harder on reads: Human opponents continuously adapt routes and engagement choices
Variance2 vs 2
Even - both lean on variance about the same.
Optimization2 vs 4
Unreal Tournament (1999) leans harder on optimization: Weapon prioritisation and map control are learnable but secondary
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

