head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
An open-world extreme sports game about carving ski, snowboard, and wingsuit lines down the Alps.

Execution · Practiced Mastery
Tests reflex dodging that collapses into memorised safe spots.
Steep leans Execution (Pure Mechanics); Super Thunder Blade leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Steep
Landing tricks and threading lines at speed is hands-first
Super Thunder Blade
Weaving the chopper through fire at speed is the whole demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Steep
The mountain never adapts to you
Super Thunder Blade
Enemy fire follows fixed patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Steep
Fixed terrain, deterministic physics
Super Thunder Blade
Stages never change between runs
Super Thunder Blade leans a little harder on optimization, though the gap is small.
Steep
Line choice and trick scoring math reward study
Super Thunder Blade
Safe-spot and pattern memorisation trivialises repeat runs
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.