head to head
Steins;GatevsUtawarerumono: Mask of Deception
Steins;Gate leans Optimization (Pure Optimization); Utawarerumono: Mask of Deception leans Optimization (Systems & Chaos).
Steins;GateUtawarerumono: Mask of Deception
Axis by axis
Execution0 vs 1
Utawarerumono: Mask of Deception leans harder on execution: Optional timing presses on attacks
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
Utawarerumono: Mask of Deception leans harder on variance: Light combat RNG in a mostly fixed story
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

