head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A comic-panel puzzle game where you arrange characters and events to produce a specified story outcome.

Optimization · Pure Optimization
A self-aware mystery adventure testing systematic multi-character puzzle solving in a classic idiom.
Storyteller leans Optimization (Pure Optimization); Thimbleweed Park leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Storyteller
Dragging characters into comic panels needs no dexterity
Thimbleweed Park
Classic SCUMM-style interface with no twitch elements
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Storyteller
No opponent; narrative puzzle arrangement
Thimbleweed Park
Scripted mystery narrative; NPCs never adapt to player choices
Thimbleweed Park leans a little harder on variance, though the gap is small.
Storyteller
Story logic is deterministic
Thimbleweed Park
Deterministic puzzles throughout the game
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Storyteller
Arranging characters and props into the exact causal sequence that satisfies each title
Thimbleweed Park
Multi-character inventory puzzles demand systematic causal reasoning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.