head to head
Stranded DeepvsTotally Accurate Battle Simulator
Stranded Deep leans Optimization (Systems & Chaos); Totally Accurate Battle Simulator leans Optimization (Systems & Chaos).
Stranded DeepTotally Accurate Battle Simulator
Axis by axis
Execution2 vs 1
Stranded Deep leans harder on execution: Shark combat and crafting need minimal twitch skill
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 5
Even - both lean on variance about the same.
Optimization6 vs 7
Totally Accurate Battle Simulator leans harder on optimization: Unit counters and placement solve each scenario
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

