head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Party-build optimisation and risk management in a punishing turn-based dungeon crawl.

Optimization · Pure Optimization
A breezy dungeon-crawling loot game about builds and ever-better randomized gear.
Stranger of Sword City leans Optimization (Pure Optimization); Torchlight leans Optimization (Pure Optimization).
Torchlight leans a little harder on execution, though the gap is small.
Stranger of Sword City
Turn-based menus carry no physical demand
Torchlight
Click-to-kill combat with minimal mechanical demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Stranger of Sword City
Monsters follow fixed logic with no adaptation
Torchlight
Solo dungeon crawl, no adaptive opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Stranger of Sword City
Encounter rolls, drops and permadeath risk shape runs
Torchlight
Randomized loot and dungeon layouts gate power
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Stranger of Sword City
Party builds, class changes and risk management are the game
Torchlight
Build paths and gear stats are the real game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.