head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Party-build optimisation and risk management in a punishing turn-based dungeon crawl.

Optimization · Pure Optimization
Advancing a colonial island through history while optimizing production and appeasing fixed-script factions.
Stranger of Sword City leans Optimization (Pure Optimization); Tropico 5 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Stranger of Sword City
Turn-based menus carry no physical demand
Tropico 5
Interface-driven play with no physical execution ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Stranger of Sword City
Monsters follow fixed logic with no adaptation
Tropico 5
Factions and superpowers follow scripted logic
Stranger of Sword City leans a little harder on variance, though the gap is small.
Stranger of Sword City
Encounter rolls, drops and permadeath risk shape runs
Tropico 5
War outcomes and election swings carry hidden randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Stranger of Sword City
Party builds, class changes and risk management are the game
Tropico 5
Era progression and economic chains reward systematic planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.