head to head
Stranger Things: 1984vsYakuza 0
Stranger Things: 1984 leans Optimization (Pure Optimization); Yakuza 0 leans Optimization (Practiced Mastery).
Stranger Things: 1984Yakuza 0
Axis by axis
Execution3 vs 4
Yakuza 0 leans harder on execution: Brawler combat with style switching
Reads0 vs 1
Yakuza 0 leans harder on reads: Scripted enemies
Variance2 vs 2
Even - both lean on variance about the same.
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

