head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
A hidden-object game testing patient visual search, intentionally cozy.

Optimization · Light / Casual
A gorgeous first-person mystery about piecing together a boy's disappearance.
Stray Cats in Cozy Town leans Optimization (Systems & Chaos); The Vanishing of Ethan Carter leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Stray Cats in Cozy Town
Clicking spotted cats takes no speed
The Vanishing of Ethan Carter
Walking and looking, nothing more
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Stray Cats in Cozy Town
Nothing in town adapts to the player
The Vanishing of Ethan Carter
No opponent
Stray Cats in Cozy Town leans a little harder on variance, though the gap is small.
Stray Cats in Cozy Town
Cat hiding spots are hidden until found
The Vanishing of Ethan Carter
The mystery is hidden only until discovered
Stray Cats in Cozy Town leans a little harder on optimization, though the gap is small.
Stray Cats in Cozy Town
Systematic screen-sweeping is the only technique
The Vanishing of Ethan Carter
Reconstructing event sequences is light deduction
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.