head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Classic fighting game testing execution precision and human mix-up prediction.

Execution · Competitive PvP
Twitch ball control plus constant prediction of human defenders on known maps.
Street Fighter Alpha: Warriors' Dreams leans Execution (Competitive PvP); TagPro leans Execution (Competitive PvP).
Street Fighter Alpha: Warriors' Dreams leans a little harder on execution, though the gap is small.
Street Fighter Alpha: Warriors' Dreams
Motion inputs, links and Alpha Counters demand clean hands
TagPro
Ball handling, boosts and juke precision decide grabs
Street Fighter Alpha: Warriors' Dreams leans a little harder on reads, though the gap is small.
Street Fighter Alpha: Warriors' Dreams
Footsies and throw mix-ups against a human are the heart
TagPro
Human defenders adapt to your routes every match
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Street Fighter Alpha: Warriors' Dreams
Full information once the round starts
TagPro
Maps and power-up timers are fully visible
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Street Fighter Alpha: Warriors' Dreams
Matchup knowledge and meter management are studyable theory
TagPro
Map routes, button plays and power-up timing are studyable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.