head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
Classic fighting game testing execution precision and human mix-up prediction.

Execution · Competitive PvP
The classic 'dream match' team fighter widely held as KOF's most balanced competitive entry.
Street Fighter Alpha: Warriors' Dreams leans Execution (Competitive PvP); The King of Fighters '98 leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Street Fighter Alpha: Warriors' Dreams
Motion inputs, links and Alpha Counters demand clean hands
The King of Fighters '98
Strict inputs, short hops, tight punishes
The King of Fighters '98 leans a little harder on reads, though the gap is small.
Street Fighter Alpha: Warriors' Dreams
Footsies and throw mix-ups against a human are the heart
The King of Fighters '98
Human opponents constantly adapt and condition you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Street Fighter Alpha: Warriors' Dreams
Full information once the round starts
The King of Fighters '98
Near-fully visible game state
The King of Fighters '98 leans a little harder on optimization, though the gap is small.
Street Fighter Alpha: Warriors' Dreams
Matchup knowledge and meter management are studyable theory
The King of Fighters '98
Team order and matchup theory reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.