head to head

Street Fighter II' Turbo: Hyper Fighting cover artvsSuper Smash Bros. Ultimate cover art

Street Fighter II' Turbo: Hyper FightingvsSuper Smash Bros. Ultimate

Street Fighter II' Turbo: Hyper Fighting leans Execution (Competitive PvP); Super Smash Bros. Ultimate leans Reads (Competitive PvP).

EXECUTION8 /10READS8 /10VARIANCE1 /10OPTIMIZATION5 /10
Street Fighter II' Turbo: Hyper FightingSuper Smash Bros. Ultimate

Axis by axis

Execution8 vs 8

Even - both lean on execution about the same.

Reads8 vs 9

Super Smash Bros. Ultimate leans harder on reads: Adaptive opponents drive ledge and platform mind games.

Variance1 vs 2

Super Smash Bros. Ultimate leans harder on variance: Stage hazards and items if enabled.

Optimization5 vs 5

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Street Fighter II' Turbo: Hyper Fighting

full breakdown

Super Smash Bros. Ultimate