head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Competitive PvP
The foundational test of fighting-game execution and human prediction at speed.

Execution · Grand Arena
A tag-team 3D fighter layering team optimization onto Tekken's execution and reads core.
Street Fighter II' Turbo leans Execution (Competitive PvP); Tekken Tag Tournament leans Execution (Grand Arena).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Street Fighter II' Turbo
Charge timing and anti-air reactions at turbo speed
Tekken Tag Tournament
Tag combos and netsu juggles demand precise inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Street Fighter II' Turbo
Fireball-trap mind games against an adapting human are the essence
Tekken Tag Tournament
Tag timing adds another layer of human mind-games
Tekken Tag Tournament leans a little harder on variance, though the gap is small.
Street Fighter II' Turbo
Twelve public movesets, nothing hidden
Tekken Tag Tournament
Open information; nothing hidden between rounds
Tekken Tag Tournament leans a little harder on optimization, though the gap is small.
Street Fighter II' Turbo
Matchup theory and spacing fundamentals were codified here
Tekken Tag Tournament
Team synergy and tag combo routing are optimizable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.