head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Grand Arena
A tag-team crossover fighter pitting Street Fighter's cast against Tekken's under Capcom rules.

Execution · Grand Arena
Frame-perfect execution fused with constant prediction of an adapting human opponent.
Street Fighter X Tekken leans Execution (Grand Arena); Ultra Street Fighter IV leans Execution (Grand Arena).
Ultra Street Fighter IV leans a little harder on execution, though the gap is small.
Street Fighter X Tekken
Tag combos and juggle timing demand practiced hands
Ultra Street Fighter IV
One-frame links and FADC timing set a brutal hands ceiling
Ultra Street Fighter IV leans a little harder on reads, though the gap is small.
Street Fighter X Tekken
Human mixups and tag baits require adaptation
Ultra Street Fighter IV
Footsies and conditioning the human opponent is the core duel
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Street Fighter X Tekken
Deterministic aside from negligible elements
Ultra Street Fighter IV
Almost nothing hidden once both characters are known
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Street Fighter X Tekken
Gem loadouts and team synergy add a builder layer
Ultra Street Fighter IV
Frame data, matchups and option-selects form deep studied theory
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.