head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Crowd-control execution against memorised enemy patterns, stage by stage.

Execution · Practiced Mastery
A Platinum-made cel-shaded brawler where the Autobots fight Megatron with stylish combo combat.
Streets of Rage leans Execution (Practiced Mastery); Transformers: Devastation leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Streets of Rage
Spacing, crowd control and throw timing carry every stage
Transformers: Devastation
Platinum dodge-offset timing drives the combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Streets of Rage
Enemy gangs attack from fixed arcade patterns
Transformers: Devastation
Decepticons run learnable scripted patterns
Transformers: Devastation leans a little harder on variance, though the gap is small.
Streets of Rage
Spawns are essentially deterministic per stage
Transformers: Devastation
Random weapon drops shape loadouts
Transformers: Devastation leans a little harder on optimization, though the gap is small.
Streets of Rage
One-credit clears come from learned positioning and patterns
Transformers: Devastation
Weapon synthesis, ability builds, boss moveset mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.