head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Routing a fragile goblin through dense layered patrols using precise tool and ability economics.

Optimization · Pure Optimization
A 2D sandbox where preparation and gear tiering carry boss fights.
Styx: Master of Shadows leans Optimization (Pure Optimization); Terraria leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Styx: Master of Shadows
Ledge-grab timing and kill animations need decent precision
Terraria
Boss fights require dodging and aim under pressure.
Styx: Master of Shadows leans a little harder on reads, though the gap is small.
Styx: Master of Shadows
Orcs march fixed patrols; no adaptive opponent awareness
Terraria
Bosses use scripted attacks; no adaptation.
Terraria leans a little harder on variance, though the gap is small.
Styx: Master of Shadows
Checkpoint placements and gold locations are consistent per run
Terraria
World seeds and loot drops randomized.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Styx: Master of Shadows
Rope routing, amber-clone use, and distraction sequencing are optimisable
Terraria
Gear progression and arena prep solve every boss.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.