head to head
Styx: Master of ShadowsvsThe Elder Scrolls IV: Oblivion
Styx: Master of Shadows leans Optimization (Pure Optimization); The Elder Scrolls IV: Oblivion leans Optimization (Pure Optimization).
Styx: Master of ShadowsThe Elder Scrolls IV: Oblivion
Axis by axis
Execution4 vs 3
Styx: Master of Shadows leans harder on execution: Ledge-grab timing and kill animations need decent precision
Reads1 vs 1
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization8 vs 7
Styx: Master of Shadows leans harder on optimization: Rope routing, amber-clone use, and distraction sequencing are optimisable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

